III Aicraft
Manual Installation Guide


STEP 0:
	
	* If you are using Mod Loader, simply drag and drop the contents of this zipped archive
	  into a folder under the modloader/ directory (INCLUDING THIS FILE!!!). If so,
	  all the following instructions should be ignored.

STEP 1:

	* Open gta3.img ('models' dir) with your favourite IMG editor and add files from 'to_imgs'
	  directory (overwriting escape.dff/.txd and chopper.dff/.txd).
	* Rebuild the archive.

STEP 2:
	NOTE: If you don't own a Steam version (txd.img has uncompressed textures in it), you can skip
	this step and DELETE txd.dir and txd.img instead - they'll be rebuilt on game launch.

	* Open txd.img ('models' dir) with your favourite IMG editor and add ONLY TXD files from
	  'to_imgs' directory (overwriting escape.txd and chopper.txd).
	* Rebuild the archive.

STEP 3:

	* Open gta3.dat ('data' dir) with your favourite text editor and add the following line at the bottom of the file:
	COLFILE 0 data\aircraft\aircraft.col
	* Save.

STEP 3:

	* Open default.ide with your favourite text editor and find 'cars' section.
	* Scroll down until you see the end of this section (marked with 'end' line, next line is probably
	  opening 'peds' section). Add these lines ABOVE the end of this section:

	151, 	maverick, 	maverick, 	car, 	MAVERICK,	MAVERIC, 		ignore,		1, 	7,	0,	166, 0.7
	152, 	polmav,		polmav, 	car, 	POLMAV, 	POLMAV,			ignore,		1,	7,	0,	166, 0.7
	153, 	lcnmav,		lcnmav, 	car, 	LCNMAV, 	LCNMAV,			ignore,		1,	7,	0,	166, 0.7
	154, 	hunter,		hunter, 	car, 	HUNTER, 	HUNTER,		 	ignore,		1,	7,	0,	166, 0.64
	155, 	huey,	 	huey,	 	car, 	HUEY,		HUEY, 			ignore,		1, 	7,	0,	166, 0.4
	156, 	skimmer,	skimmer, 	boat,	SEAPLANE,	SKIMMER,		ignore,		1,	7,	0
	157, 	dodob, 		dodob, 		car, 	FULLDODO,	DODO,	 		ignore,		1, 	7,	0,	166, 0.5
	158, 	biplane, 	biplane, 	car, 	BIPLANE,	BIPLANE,	 	ignore,		1, 	7,	0,	166, 0.5

	* Save.

STEP 4:

	* Open carcols.dat with your favourite text editor and find 'car' section.
	* Add these lines anywhere in this sections (preferably at the end of it):

	biplane, 0,8, 56,59, 24,45, 7,68, 76,0, 60,51, 64,15, 68,15
	dodob, 14,14
	huey, 1,36, 1,22, 1,2, 1,6, 1,4, 1,46, 1,53, 1,3
	hunter, 43,43
	lcnmav, 53,53
	maverick, 1,14, 1,42, 1,57, 54,1, 1,3, 3,1, 12,39, 74,35
	polmav, 2,2
	skimmer, 1,3, 1,5, 1,16, 1,22, 1,35, 1,44, 1,53, 1,57

	* Save.

STEP 5:

	* Open handling.cfg with your favourite text editor and scroll down to the very end of this file.
	* Add these lines ABOVE ';the end' line (you can skip the comments if you wish to)

	MAVERICK        5000.0 2.5 8.0 2.5 0.0 0.0 -0.2  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.15 0.30 0.75 45000 0.50 -0.05 0.5  28000		0  1
	POLMAV          4500.0 2.5 8.0 2.5 0.0 0.0 -0.1  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.1  0.30 0.65 52000 0.50 -0.05 0.5  28000		0  1
	LCNMAV	        3500.0 2.0 5.0 2.5 0.0 0.0 -0.1  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.1  0.30 0.65 50000 0.50 -0.05 0.5  28000		0  1
	HUNTER	       10000.0 4.0 10.0 3.0 0.0 0.0 0.0  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  1.5  0.1  0.40 0.50 99000 0.20 -0.15 0.5  28000		0  1
	HUEY        	6000.0 2.5 8.0 2.5 0.0 0.0 -0.2  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.15 0.30 0.75 45000 0.50 -0.05 0.5  28000		0  1
	FULLDODO        3750.0 1.0 10.0 1.2 0.0 1.0 0.0  75  0.65 0.9  0.5  1 200.0 16.0 4 P 3.5   0.45 0 30.0  5.0  0.1  0.30 0.4  25000 1.25 -0.17 0.5  48000		0  1
	BIPLANE         3250.0 1.0 10.0 1.2 0.0 1.0 0.0  75  0.65 0.9  0.5  1 200.0 16.0 4 P 3.5   0.45 0 30.0  5.0  0.1  0.30 0.4  25000 1.25 -0.17 0.5  48010		0  1
	SEAPLANE        5000.0 2.5 10.0 3.1 0.0 -0.5 0.0 5   0.83 0.01 0.0  5 200.0 1.7  R P 0.04  0.45 0 24.0  5.0  0.65 0.2  0.50 10000 0.10 -0.15 0.2  40004		0  1
	;
	;
	; '$' identifies this line as flying handling data when loading
	;
	;	A			B		C		D		E		F		G		H		I		J		K		L			M			N		O		P		Q		R		S
	;
	;	id					ThrustFallOff	YawStab			Roll			Pitch			FormLift			MoveRes				TurnRes.y		SpeedRes.x		SpeedRes.z
	;				Thrust			Yaw				SideSlip		RollStab		PitchStab		AttackLift				TurnRes.x		TurnRes.z		SpeedRes.y
	;
	;
	$	MAVERICK	0.3		0.75	-0.001	0.0		0.0		0.006	 10.0	0.006	10.0 	1.0		0.015		0.99		0.92	0.92	0.998	0.0		0.0		20.0
	$	POLMAV		0.35	0.79	-0.0007	0.0		0.0		0.0062	 8.0	0.0062	8.0 	1.0		0.0145		0.99		0.925	0.925	0.997	0.0		0.0		20.0
	$	LCNMAV		0.45	0.70	-0.0008	0.0		0.0		0.0045	 5.0	0.0045	5.0 	1.0		0.01		0.991		0.97	0.97	0.998	0.0		0.0		15.0
	$	HUNTER		0.4		0.8		-0.0008	0.0		0.0		0.0065	 7.5	0.007	7.5 	1.0		0.0135		0.995		0.9		0.9		0.995	0.0		0.0		20.0
	$	HUEY		0.4		0.8		-0.0007	0.0		0.0		0.005	 15.5	0.0055	12.5	1.0		0.014		0.9925		0.85	0.85	0.99	0.0		0.0		25.0
	$	FULLDODO	0.0015	0.97	-0.00018 0.009	0.1		0.002	-0.004	0.0002	0.008	0.004	0.1			1.0			0.993	0.995	0.985	0.0		500.0	0.0
	$	BIPLANE		0.0017	0.97	-0.00018 0.009	0.1		0.003	-0.005	0.0003	0.008	0.003	0.075		1.0			0.994	0.999	0.99	0.0		350.0	0.0
	$	SEAPLANE	0.0022	0.97	-0.00018 0.009	0.1		0.002	-0.004	0.0002	0.008	0.005	0.1			1.0			0.993	0.995	0.985	0.0		500.0	0.0

	* Save.

STEP 6:

	* Here you have two alternatives.

	* Either open 'american.gxt' with your favourite GXT editor and add these entries:

	MAVERIC		Maverick
	POLMAV		Police Maverick
	LCNMAV		LC News Maverick
	HUNTER		Hunter
	HUEY		Armadillo
	SKIMMER		Skimmer
	BIPLANE		Biplane
	
	* Or, if you have CLEO 2.0 installed, paste the 'CLEO/CLEO_TEXT/aircraft.fxt' file
	  into your 'CLEO/CLEO_TEXT/' folder.

	* Save.

STEP 7:

	* Paste 'data/aircraft' into your game 'data' folder.
	* Paste 'IIIAircraft.asi' file to your game directory or 'mss' folder.
	* Paste 'aircraft.cs' file to your 'CLEO' directory (provided you have III CLEO installed).

STEP 8:

	That's it, you can play the game and enjoy helicopters and planes in your GTA III! :)


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